About eight years ago, a couple of buddies of mine started
playing this new game called World of Warcraft. They would spend hours upon hours questing
through a virtual landscape in search of the next big battle or item they could
use to level up their characters. Their
obsession with the game at the time was so extreme that they would spend much
of their workdays discussing their plans for playing when the workday ended,
play it from the time they got home from work to the time they went to bed on
the weekdays, and spend twelve to eighteen hours a day playing the game on
weekends. They even bought and sold
characters or special items from time to time.
At the time, I considered it to be a complete waste of time and
money. Recently, I was introduced to
another group of gamers who try to leverage this type of environment, and possibly
the obsessive behavior it may be stimulating, to engage student on a completely
different level. I find their approach
fascinating and am very encouraged by their innovative approach to teaching and
learning. This generation of learners,
digital natives in a very real sense, challenge teachers in ways we have rarely
seen. In some ways, they seem smarter
and eager to learn when you meet them on their playing field. It makes me want to create a warrior troll
and go on a learning quest.
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